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Korg electribe sampler · original firmware

Electribe

Kicks, mixing and mastering on the Korg electribe sampler. Build the kick in FL Studio; on the device you shape it, mix it and play it. Here is what happens where, and where the device reaches its limits.

01
What happens where?

Signal flow

In short

Each of the 16 parts is like a small channel: sample → filter → level → its own effect. Then the MFX Send button decides whether the part goes through the one shared master effect. At the end all parts meet at the output.

One part, left to rightTap a station
In detail

The order follows the sections on the panel: Oscillator (the display says “Sample”), Filter, Modulation, Amp/EG and Insert Fx. Korg's manual does not draw an exact circuit – take the picture as a map, not a schematic.

Modulation is not a station the sound flows through. It turns another control automatically, for example the filter or the level.

There is an Insert FX per part (38 types, e.g. Punch, Distortion, Decimator, Limiter, Pumper). There is only one Master FX (32 types, e.g. reverb, delay, Looper, Compressor, Limiter). According to the manual, the MFX Send button selects whether a part's output is sent to the master effect – parts without MFX Send bypass it.

You play the master effect with the touch pad after pressing the Master Fx button. With MFX Hold it stays on when you lift your finger.

02
The heart of the track

Kick on the Electribe

In short

Finish the kick in FL Studio, gap and all. Export it as a WAV (48 kHz, mono) and load it from the SD card. On the device you only shape it: start point, pitch, length, one effect. And before you switch off, always EXPORT ALL SAMPLE.

Export from FL

Only the kick, one hit. WAV, 48 kHz, 16-bit, mono. The Electribe runs at 48 kHz and exports 16-bit itself – that is the safe choice. Mono saves half of the scarce memory.

Onto the SD card

Copy the WAV file to the card. Format the card once in the Electribe with CARD FORMAT first; it then creates its own folders.

Import

Menu/Enter, use < > to reach the data functions (DATA UTILITY), choose IMPORT SAMPLE and pick the file with the Value knob.

Assign it to a part

Select the kick part and choose the new user sample with the Sample knob (Oscillator).

Save it

User samples are gone after power-off, even if you pressed Write. Only EXPORT ALL SAMPLE writes them to the card – the Electribe loads them automatically at the next start.

In detail: shaping it on the device

Start point: for samples, the Edit knob in the Oscillator section moves the start point (and can reverse the direction). For exact values use START POINT in the SAMPLE EDIT menu.

Pitch: the Pitch knob, or fixed in the sample with SAMPLE TUNE (−63 to +63). Tune the kick to the key of the track.

Length: with the Amp EG button off, the Decay/Release knob sets how long a sample plays. At 127 the sample plays all the way to its end – usually right for a Hardtekk kick with a gap. With Amp EG on, Attack and Decay/Release shape the volume envelope: keep Attack all the way down or you lose the hit.

Effect: one insert effect per part. For kicks try Punch, Overdrive, Distortion, Decimator or Limiter. The Edit knob in the Insert Fx section sets the amount. There is no compressor among the insert effects.

Filter: if the click is too sharp, the low-pass (LPF) and the Filter knob take off some top end.

Resampling prints effects into the sample so you can stack more than one (e.g. Distortion first, resample, then Punch on the new sample):

  1. Hold Shift and press Rec.
  2. “Sampling mode”: choose Mono or Stereo with the Value knob.
  3. Press > and choose Resampling as the source. Another > shows the free time.
  4. For the whole pattern press Play/Pause – for a single part just strike its trigger pad.
  5. Stop with Stop. The display shows “New Sample”: Write keeps it, Exit discards it.

Resampled samples automatically get PLAY LEVEL +12 dB so they sound as loud as when they were recorded. If that distorts, set PLAY LEVEL in SAMPLE EDIT to Normal.

Stereo or mono? Stereo samples cost twice the time. And they only play in stereo on odd-numbered parts (1, 3, 5 …); on even-numbered parts they play as a mono mix. So kick and bass are always mono.

03
Levels on the device

Mixing

In short

The kick is the loudest part; build everything else around it. The sum of all parts must not go over the ceiling: there is no limiter at the Electribe's output to save you.

Part level → sum
Switch it off: the bass then plays between the kicks.
Target −6 to −3 dBCeiling 0 dB
In detail

Level and Pan sit in the Amp/EG section and apply to the selected part. PATTERN LEVEL (0–127) in the menu sets the whole pattern – handy for evening out patterns. Part Mute plus a trigger pad mutes a part.

Kick and bass not at the same time: in Hardtekk the bass plays between the kicks. When both hit together their peaks add up and the sum goes over the ceiling much sooner.

Clear the low end: switch on the high-pass (HPF) on hats, leads and pads and turn the Filter knob up until the part gets thin – then back a little.

No MFX Send on the kick: reverb and delay make the kick mushy. Use MFX Send only on parts that like some space.

Pumping without sidechain: Korg does not describe a sidechain function. The Pumper insert effect on bass or pads gives a similar rhythmic pumping – in time with the tempo, not triggered by the kick.

The demo is a simplified model: it assumes the worst case, where all peaks arrive at once. On the device you hear it as crackling and scratching in the drop.

04
Within limits

Mastering on the device

In short

The Electribe cannot really master. For a release, export the pattern as WAV and master it in FL Studio. Live, keep your levels clean, never overload, and leave room for the DJ mixer.

Release

Master in FL

EXPORT AUDIO (DATA UTILITY) writes the pattern to the card as WAV files, 48 kHz / 16-bit. Then in FL, as on the mastering page: clipper, limiter, meter.
Live

Clean levels

A sum with room above, patterns evened out with PATTERN LEVEL, the Volume knob not at full. The DJ mixer makes it louder.
Per part

IFX Limiter

The Limiter insert effect (type 8) keeps single parts in check, for example the kick. It only works on that one part.
In detail

The Master FX has a Compressor (type 25) and a Limiter (type 26). But there is only one master FX unit: use it as a limiter and you lose reverb, delay and Looper for playing.

The Master FX also only processes parts with MFX Send on, and you play it with the touch pad (permanently with MFX Hold). A limiter over everything would mean MFX Send on every part and MFX Hold on. It works, but it is a stopgap.

There is no master volume parameter and no limiter at the output in the settings. Whatever goes over the ceiling distorts.

Besides EXPORT AUDIO there is EXPORT CHAIN AUDIO (all chained patterns, one file each) and EXPORT P.SET AUDIO (patterns from pattern sets). As the format you choose “WAV File Only” or “Ableton Live Set”.

05
There and back

FL ↔ Electribe

In short

FL Studio for the sounds and the mastering, the Electribe for groove and live. The SD card is the bridge both ways.

Build sounds in FL

Kick, bass hits, stabs: each as a short WAV, 48 kHz, mono.

Build a kick →

Onto the Electribe

IMPORT SAMPLE, assign to parts, build the pattern, save it with Write.

Back it up

EXPORT ALL SAMPLE for the samples, EXPORT ALL PATTERN for the patterns. Best after every session.

Back to FL

EXPORT AUDIO, drag the WAV files from the card into FL, mix and master.

To mastering →
In detail

With “Ableton Live Set”, EXPORT AUDIO also writes an Ableton project next to the WAV files. FL Studio does not need it – “WAV File Only” is enough.

The exported files end up on the card under KORG/electribe sampler/ in a folder named after the pattern's number and name.

The device exports 16-bit. That is fine for mastering in FL as long as the sum on the Electribe was not overloaded – whatever distorted there, FL cannot take out again.

06
What fits?

Limits

In short

Memory is tight: about 270 seconds for all samples together, no matter how big the SD card is. Short mono samples are worth their weight in gold.

WhatLimitWhat it means for you
Audio48 kHz / 24-bitMake your samples at 48 kHz right away.
WAV export48 kHz / 16-bitDon't overload before exporting – 16-bit forgives little.
Sample memoryapprox. 270 sCounted as mono, presets included, independent of the SD card. Stereo costs double.
User samples499Plus 920 preset samples. Deleting presets frees time (then EXPORT ALL SAMPLE).
Voices24 / 4 per partHow many really sound at once depends, says Korg, on sample, filter and insert effect.
Parts16Each with its own insert effect.
Patterns250Pattern sets up to 64.
Insert FX38 typesOne per part, no compressor.
Master FX32 types, 1 unitCompressor and Limiter included, but only one at a time.
SD cardSD 512 MB–2 GB, SDHC ≤ 32 GBNo SDXC cards. Format with CARD FORMAT on the device.
In detail

The values come from Korg's specifications, the Owner's Manual and the Parameter Guide of the electribe sampler.

When you delete samples, the free time sometimes does not grow right away. Run EXPORT ALL SAMPLE: the file gets tidied up (defragmented) and loads with more free time at the next start.

There is only one file with all samples per card. Swap the card and the Electribe loads that card's samples at startup – or none.

07
Better to know first

Common mistakes

Samples gone

Switched off without export

Write alone is not enough. Without EXPORT ALL SAMPLE, new samples are lost at power-off.
Distortion

Sum above 0 dB

No limiter at the output. Kick and bass together plus everything turned up – that crackles.
Mud

Reverb on the kick

MFX Send on the kick smears the punch. Keep the kick dry.
Memory

Stereo kick

Costs twice the time and plays as a mono mix on even-numbered parts anyway.
Resampling

Forgot the +12 dB

Resampled samples play at PLAY LEVEL +12 dB. If it distorts, set it to Normal.
Card

Bought SDXC

The Electribe only reads SD up to 2 GB and SDHC up to 32 GB.
08
Tick it off

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