Hardtekk · FL Studio · Electribe
Loud. Hard. Clean.
Hardtekk tutorials for beginners. No jargon, with pictures and demos you can play with: how to build a kick, why your track is quieter than the pros' and how to make it loud without breaking it.
One beat, 180 BPMPush – air – push
Sub (pressure)CrunchCeiling 0 dB
01
Three topics
Pick your topic
K
Kicks
The heart of every Hardtekk track – built layer by layer.
- Sub, punch, crunch, click
- Pitch drop and tuning
- The gap: push – air – push
Mastering
Every plugin explained simply – to try out.
- EQ, compressor, clipper, limiter
- Measuring loudness (LUFS)
- A recipe with 2 plugins
Electribe
Kicks, mixing and mastering on the Korg electribe sampler.
- Signal flow inside the device
- Importing and shaping a kick
- Levels for live and release
02
Order
Where do I start?
In short
Kick first, then a mix with room to spare, mastering at the very end. Mastering does not fix a bad mix – it makes a good mix loud.
Build the kick
The kick carries the whole track. Get it right and everything else sounds good more easily.
To the kicks →Mix with headroom
Set every track so the sum peaks at about −6 to −3 dB. That is the room mastering needs later.
What is headroom? →03
Look it up
Glossary
- dB (decibel)
- A measure of "how much louder or quieter". +6 dB is roughly double the signal height.
- dBFS
- Level inside the computer. 0 dBFS is the ceiling – nothing goes above it, it gets cut off.
- LUFS
- How loud a track feels to the ear, averaged. Hardtekk usually sits at −7 to −4 LUFS.
- True peak
- The real peak, including between samples. Keep it below −0.3 dB (MP3: −1 dB).
- Headroom
- Free space up to the ceiling. Like a suitcase that is not packed to the brim.
- Transient
- The short, hard start of a sound – for a kick, the "hit".
- Sub
- The deep bass below about 65 Hz. Felt more than heard.
- Clipping
- Peaks get cut off. On purpose (clipper) it is a tool, by accident a mistake.
- Sidechain
- One signal (usually the kick) controls how much quieter another gets. Makes room for the kick.
- Crest factor
- The distance between peak and average. Small = dense and loud, large = airy and dynamic.
- Mono compatibility
- The track also sounds good on a single speaker. That is why bass below 120 Hz is always mono.